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PThreads Programming: A POSIX Standard for Better Multiprocessing (A Nutshell handbook), by Dick Buttlar, Jacqueline Farrell, Bradford Nic

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Computers are just as busy as the rest of us nowadays. They have lots of tasks to do at once, and need some cleverness to get them all done at the same time.That's why threads are seen more and more often as a new model for programming. Threads have been available for some time. The Mach operating system, the Distributed Computer Environment (DCE), and Windows NT all feature threads.One advantage of most UNIX implementations, as well as DCE, is that they conform to a recently ratified POSIX standard (originally 1003.4a, now 1003.1c), which allows your programs to be portable between them. POSIX threads are commonly known as pthreads, after the word that starts all the names of the function calls. The standard is supported by Solaris, OSF/1, AIX, and several other UNIX-based operating systems.The idea behind threads programming is to have multiple tasks running concurrently within the same program. They can share a single CPU as processes do, or take advantage of multiple CPUs when available. In either case, they provide a clean way to divide the tasks of a program while sharing data.A window interface can read input on dozens of different buttons, each responsible for a separate task. A network server has to accept simultaneous calls from many clients, providing each with reasonable response time. A multiprocessor runs a number-crunching program on several CPUs at once, combining the results when all are done. All these kinds of applications can benefit from threads.In this book you will learn not only what the pthread calls are, but when it is a good idea to use threads and how to make them efficient (which is the whole reason for using threads in the first place). The authors delves into performance issues, comparing threads to processes, contrasting kernel threads to user threads, and showing how to measure speed. He also describes in a simple, clear manner what all the advanced features are for, and how threads interact with the rest of the UNIX system.Topics include:
- Basic design techniques
- Mutexes, conditions, and specialized synchronization techniques
- Scheduling, priorities, and other real-time issues
- Cancellation
- UNIX libraries and re-entrant routines
- Signals
- Debugging tips
- Measuring performance
- Special considerations for the Distributed Computing Environment (DCE)
- Sales Rank: #887766 in eBooks
- Published on: 1996-09-01
- Released on: 2013-01-24
- Format: Kindle eBook
From the Publisher
Computers are just as busy as the rest of us nowadays. They have lots of tasks to do at once, and need some cleverness to get them all done at the same time. That's why threads are seen more and more often as a new model for programming. Threads have been available for some time. The Mach operating system, the Distributed Computer Environment (DCE), and Windows NT all feature threads. One advantage of most UNIX implementations, as well as DCE, is that they conform to a recently ratified POSIX standard (originally 1003.4a, now 1003.1c), which allows your programs to be portable between them. POSIX threads are commonly known as pthreads, after the word that starts all the names of the function calls. The standard is supported by Solaris, OSF/1, AIX, and several other UNIX-based operating systems. The idea behind threads programming is to have multiple tasks running concurrently within the same program. They can share a single CPU as processes do, or take advantage of multiple CPUs when available. In either case, they provide a clean way to divide the tasks of a program while sharing data. A window interface can read input on dozens of different buttons, each responsible for a separate task. A network server has to accept simultaneous calls from many clients, providing each with reasonable response time. A multiprocessor runs a number-crunching program on several CPUs at once, combining the results when all are done. All these kinds of applications can benefit from threads. In this book you will learn not only what the pthread calls are, but when it is a good idea to use threads and how to make them efficient (which is the whole reason for using threads in the first place). The authors delves into performance issues, comparing threads to processes, contrasting kernel threads to user threads, and showing how to measure speed. He also describes in a simple, clear manner what all the advanced features are for, and how threads interact with the rest of the UNIX system. Topics include: Basic design techniques Mutexes, conditions, and specialized synchronization techniques Scheduling, priorities, and other real-time issues Cancellation UNIX libraries and re-entrant routines Signals Debugging tips Measuring performance Special considerations for the Distributed Computing Environment (DCE)
From the Back Cover
Computers are just as busy as the rest of us nowadays. They have lots of tasks to do at once and need some cleverness to get them all done at the same time. That's why threads are becoming a new model for programming. Microsoft Windows NT, the Distributed Computing Environment (DCE), and many UNIX-based operating systems support threads. One advantage of most UNIX and DCE implementations is that they conform to a recently ratified POSIX standard (originally 1003.4a, now 1003.1c), which allows your programs to be portable between them. The POSIX threads standard, commonly known as Pthreads, is supported by most UNIX-based operating systems. With threads programming, multiple tasks run concurrently within the same program. They can share a single CPU as processes do or take advantage of multiple CPUs when available. They provide a clean way to divide the tasks of a program while sharing data. In this book you will learn when to use threads and how to make them efficient. The book delves into performance issues, comparing threads to processes, contrasting kernel threads to user threads, and showing how to measure speed. It describes in a simple, clear manner what all the advanced features are for and how threads interact with the rest of the UNIX system.
About the Author
Dick Buttlar is a consulting writer in the UNIX Engineering Group at Digital Equipment Corporation, where he recently completed his stint as project leader for the Digital UNIX cluster documentation. He specializes in programming documentation -- both user-level and kernel -- and, in a former life, wrote the device driver documentation for the VMS operating system. A few years ago, he managed the initial planning of the corporate- wide documentation effort for Digital's Alpha processor. He's worked for Wang Laboratories, Recal/Redac, North American Technologies, and the American Trial Lawyers Association, among other places. He has a B.A. in English from Boston College and an M.A. in English from the University of Wisconsin at Madison.
Brad Nichols is a free-lance do-anything-computerish-for-a-buck kind of guy who works out of Milford, NH. He earned a Bachelor of Science degree in mechanical engineering from the University of New Hampshire in 1985 and a Master of Science degree from Worcester Polytechnic Institute (WPI) in 1991. He started his computer career working on very hard hardware (fuel pumps and valves). He worked his way up through the hardware layers into software on projects involving embedded avionics systems at Textron Lycomming and United Technologies Hamilton Standard Division. Brad left these jobs to learn more about AI at WPI, but instead caught the Mach fever, and was introduced to threads programming in UNIX. While at WPI he also worked on an OSF/1 performance project for the Open Software Foundation (OSF). After attending WPI, Brad taught training seminars to software developers on the Mach kernel interfaces. He then joined Digital Equipment Corporation to work on the port of the OSF's Distributed Computing Environment's Distributed File System (OSFDCEDFSDU for short) to Digital UNIX. Now, Brad is once again on his own and spends most of his time teaching software engineers about technologies with much shorter acronyms -- such as Pthreads.
Most helpful customer reviews
19 of 20 people found the following review helpful.
Good Pthreads book but I like other available books better
By A Customer
Of the 4 I've read on the topic, this is a good book but my personal preference (based on how the information was presented, the relevance of coding examples, etc.) is for the Butenhof Pthreads book (excellent) or the Lewis, et. al. Multithreaded Programming book (also very good).
26 of 29 people found the following review helpful.
Okay for concepts, but no help in coding
By From_Plano_TX
The strength of this book is it's brevity: 233 pp of text plus appendices. But the code samples are incomplete (fragments). You'll be able to get an idea of how pthreads work and the methods available, but you'll have a very hard time if you need to actually write code. There is an error on p.126. If you want to write code, get "Programming with POSIX Threads" by David Butenhof. It has complete code examples and is not that much longer: 305 pp of text plus appendices. But I did find this Nichols book helpful when I was curious about pthreads. I commend O'Reilly for the nice illustrations in this book -- above average. They helped convey concepts.
16 of 17 people found the following review helpful.
I think it provides a good overview
By Dan Crevier
I agree with the other reviews that it's not the ultimate authority on pthreads, but I think it provides a great overview from a very practical standpoint. It has lots of good discussions on when to use threads, general design priniciples of using threads, problems you will likely encounter, and discussions of performance. It also has some good examples, including an example of how to turn some non-thread-safe linked list code into thread-safe code. I really like that its brief and doesn't go into too many details -- you can read it from cover to cover. If you want more details, you will want to refer to one of the other books that the other reviewers have mentioned.
See all 21 customer reviews...
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